Monday, September 16, 2013

A couple of character designs for class

This guy is based off of a construction worker I used to see around the Wilk at ~1:00 AM. He was a pretty cool guy, super friendly, but he just had the scraggliest beard. 

And this guy's just all over here like "MATH, YEAHHHH~" Still not sure how I feel about the legs and their curviness, at first I was like 'it gives it energy AWESOME' but then I looked at it and well it kind of looks like he needs some Skele-Gro up in there.

I've been drawing a lot of ladies recently, so I figured I'd switch things up and draw some gentlemen for this assignment whoops hopefully it doesn't bother anyonnnneeeee

Here is some proof:

Didn't finish it because her torso torsion (HA HA) bugs me, and also she is basically Arlong in lady form. 

DO YOU KNOW WHAT I JUST NOTICED I just noticed that all of these are facing the same direction. Believe it or not I have been flipping these the whole time I've been drawing them, so really I can draw things at more than one angle wheeeeeeee


Oh wait here's some more (considerably less exciting) stuff for class




Sunday, August 25, 2013

Crunchy Joe- Aftereffects Experimentation



Really the only thing I've ever used Aftereffects for is just importing and exporting PNG sequences as video files (see my 3D animations). But I know I've seen some really awesome things that people have made with it so I wanted to start learning more about it. So here, I've just been messing around with some really basic stuff- just some opacity, nothing exciting. I also learned a little bit about particle systems, that alpha matte at the end is bound to a null object animation. It was probably my favorite little trick I used in this clip.

I'll probably mess around with it some more, I wanna try some other things with it. It looks pretty boring right now!

Youtube link, in case Blogger is lying about uploading my video there: 


Saturday, August 24, 2013

Drawing Editing- Before and After

The process by which I edit my traditional drawings digitally to compensate for quality lost through the camera (I don't have a scanner, so I photograph all of my traditional art).

Typically I try to work with the cleanest (sharpest) photograph I can, but the lens inevitably warps the colors and the perspective. So I have to correct that in Photoshop.

Before:


After: 

Nothing fancy. But I always like looking at before and after pictures.

Thursday, June 6, 2013

Some stuff for a T-shirt contest

So I actually meant to submit the top one instead of the jellyfish-lookin Ghast to J!NX's Minecraft T-shirt contest... unfortunately I submitted the wrong file (I blame lack of sleep). Oh well, I still like the other one, this one just looks a little more Ghastly. And the bottom one is my favorite of the two designs I entered. Didn't make it through though (I suspect either too scary or too many colors).



Friday, May 3, 2013

Some things I've drawn in the last semester

Woo! This semester has been entirely crazy! Here's a couple things I've done:

A painting for a friend (Photoshop)


It's from their engagement photos. He has ridiculously huge earlobes, and not just in the painting.

Here's my final animation rig for Intro to 3D Animation (Autodesk Maya):




And a quick little animation done using only Blend Shapes (also Autodesk Maya):


The rest of the semester was programming, essays, and programming! Those aren't as exciting so I won't bother to post them, heheh.

Friday, January 11, 2013

Peacock

Just a quick watercolor/ink study. Gave it to a friend.

Wednesday, December 5, 2012

3D Final

This is my final project for Intermediate 3D Graphics. Still has a buncha work I wanna do on it. I think the sampling's turned wayyy too far up for the hair (though it works pretty nicely for the fur), and though I left the seams in on the bear on purpose, there is one that I didn't notice until I rendered it high res and it looks a little out of place.

Rendering it at this size took 3 hours and 10 minutes, by the way. Just for the computer to finish thinking.

But hey! It's Winter break now and I need to use that to get away from this project. Because of this project specifically I've gotten 4 hours of sleep so far this week, counting Sunday night. I'll rest well and then come back to it in a few weeks with fresh eyes. c:

Made in Autodesk Maya and Mudbox.